home
***
CD-ROM
|
disk
|
FTP
|
other
***
search
/
Floppyshop 2
/
Floppyshop - 2.zip
/
Floppyshop - 2.iso
/
diskmags
/
0022-3.564
/
dmg-0110
/
news.txt
/
f19_note.asc
< prev
next >
Wrap
Text File
|
1997-04-16
|
9KB
|
153 lines
F19 STEALTH FIGHTER _ PILOTS NOTES
==================================
These notes are intended to provide background information for
stealth fighter pilots currently on active duty. They were compiled by a
Colonel with over forty missions-worth of experience.
1) Pre-flight
Preparation is essential for the successful execution of a mission.
Make sure you know exactly what your mission objectives are, and get an
idea of how to find them.
Make sure you are carrying sufficient fuel for the mission. If the
Sarge puts an extra fuel tank on the plane it is probably there for a
reason, so if you are unsure, ask him before shifting it to make way for a
few more Mavericks or Sidewinders.
Ensure that you are carrying sufficient ordnance for your mission.
Going up for a reconnaissance without a camera is not a clever idea.
Likewise, don't make things difficult for yourself by carrying weapons
that are difficult to deliver. Use smart weapons where possible, otherwise
use laser guided bombs. Unguided bombs are much more difficult to deliver
with accuracy, so only resort to these if you have to.
Check for enemy troop concentrations, airfields, missile boats and
SAM sites, and try to select the minimum risk course, unless your RoE
(rules of engagement) permit you to take these targets out.
At this stage, there are three factors that will influence the
difficulty of your mission: Firstly, having to fly long distances will
increase your exposure to enemy forces, while the necessity of carrying
extra fuel will reduce the amount of weaponry you can carry. Secondly,
photographic missions leave you very vulnerable, and the camera deprives
you of one of your four bays. Thirdly, Carrier landings carry a high risk
for inexperienced pilots. Thus, a pilot on a long-range reconnaissance
mission ending with a carrier landing has three strikes against him.
2) Take-off
This is simple. Just remember that you always take-off facing North
from a runway, and South from a carrier. Remember to use your flaps and
retract them and your gear soon after take-off, or they will restrict your
airspeed. Set your course and level out at between 500-1000 feet. As you
proceed into enemy territory, bring her down to 300-500 feet - lower if
you feel comfortable. While en route, remember to keep your eyes open for
enemy aircraft. Use the tactical map to spot inbounds. Select Air-to -Air
radar and AAMs (Air-to-air-missiles) in case the bad guys jump you. Beware
of severe turbulence at low altitudes. Because of the shape of your
aircraft, it is particularly susceptible to inversion during severe
turbulence, and George (the autopilot) cannot handle this too well, so
don't just put him on and go to sleep, or you may never wake up. This is
especially dangerous when flying on a night mission over water, as it is
difficult to tell which way is up - you just have to keep a sharp eye on
the altimeter. Don't fall into the trap of relying too much on the INS
autopilot; it could malfunction or be shot to pieces.
3) Targets
If you want to smoke a reconnaissance target, take your snapshots
first - pictures of a smouldering wreck will not impress the guys in
intelligence. If you spot an enemy aircraft, attempt evasion. Remember
that they can only spot you if they are heading directly towards you
(Exception: IL76 Mainstay). Until you have achieved your objectives, stay
as quiet as you can, taking out enemy aircraft only if you have to. In
Europe you may encounter the Mainstay. This is the Soviet "eye-in-the-sky"
Equivalent of the AWACS, and has a powerful omnidirectional search radar
that can spot you, track you, and can direct a squadron of fighters your
way with frightening speed. If you are spotted by a Mainstay, you have two
options - attempt to hide, or take it down. Neither is easy, but
destroying it and escaping in the ensuing confusion is infinitely more
satisfying. The C.O. will be pleased too...
If your mission target is an aircraft in flight, try and anticipate
his movements, plotting an intercept course. If you drop in on his six, he
may outrun you before you can lock a missile on him, in which case you
will never catch him.
For ground targets, the Maverick is the best weapon of choice - you
can drop one from 30 kloms, out and be in the next country by the time it
hits. Photography, on the other hand, demands a low straight pass over the
target with your bay doors open. If the target is a SAM site or
battleground you also need to pray a lot while dumping chaff and flares
left, right and centre.
Remember, opening your bay doors makes you much easier to spot by
enemy radar, so close them as soon as you can. In addition, banking,
climbing, diving, flying at altitude and using your jammers also increase
your visibility. For maximum stealth, fly low, slow, straight and level
with all jammers off.
4) Homeward bound
Once your mission objectives have been achieved you can go after
other targets as permitted by your RoE. On a clod war clandestine mission,
these are restricted to radar installations and aircraft that spot you. In
a limited war situation, military targets are fair game. In conventional
war, you can go after civilian targets as well, though the military one
are more important. The crew chief would like to see you take out a couple
of extra targets, but he would not be too pleased if they cost him a
plane.
It is common to find yourself running for home with enemy bandits on
your tail. For this reason, it is always prudent to keep a couple of AAMs
in reserve. If they come too close, take them out. One way to do this is
to zoom-climb about 3500 feet, roll through 180 deg so that you are flying
upside down, and then pull back hard on the stick. If you have done it
right you will be flying towards him with a good missile lock a few
seconds later. If he is alone, you can release the missile and continue
your manoeuvre into a full loop, while he plays tag with your missile.
5) Runway landings
Approach the runway from North or South, 15 to 20 kloms out (Aces
need only 5 or less!). Your right-hand MFD will give you range and
telephoto view of the runway. Use this to line up with the centre line.
Throttle back to less that 250 knots, lower flaps and gear. Reduce speed
to about 150 (stall speed with flaps is 100). Check brakes, flaps and
gear. Runways are 2km long, and the navigation beacon is in the middle.
Thus, when the MFD shows 1km you are crossing the threshold. Aim to touch
down just after this point. Go around if you are running out of runway.
Once down, shut down the engine and engage the brakes. Your aircraft will
roll to a stop, and you will find yourself giving the crew chief a smile
and the thumbs-up.
6) Carrier landings
Don't even attempt this unless you have mastered runway landings.
Approach the carrier from the North, slightly to the West. Give yourself
plenty of room, and remember the carriers deck is 125' above sea level.
Keep your speed low to give yourself plenty of reaction time.
From a few kloms out, you should be able to see the carrier deck.
Look for the arrestor cable (a red line across the deck). You must aim to
touch down on the small patch of deck before the arrestor cable to land.
Too soon, and you smash into the superstructure. Too late, and you will
keep on rolling until you fall of the deck into the sea. Work out an
emergency procedure to get back in the air if you miss the wires. Don't be
afraid of bringing your bird down quite hard if you have to. The
undercarriage has been specially strengthened to withstand the severe
shock of carrier landings. If you have failed to land after several
attempts, or are running out of fuel, bail out. Remember, you are no good
to the Air Force dead!
If you do it right, the arrestor hook on your plane will snag the
wire, the plane will stop dead on the deck, and the engine will
automatically shut off. You can stop holding your breath now; you're down.
Landing on a carrier deck isn't easy, but getting it right is
immensely satisfying. Spare a thought for those who do it for real.
STEVE MURGAN